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EON Reality Releases EON 8, the Next Generation of Interactive 3D Authoring Tools

IRVINE, CA — (Marketwired) — 05/01/13 — EON Reality, the world-s leading interactive 3D software provider, today announced the release of the next generation immersive and interactive 3D authoring tools, EON 8. The new software includes expanded CAD and 3D data import support, improved interactivity, and support for additional VR devices.

EON 8 improves the rendering performance by up to 30 times faster on a given graphics card and can handle extremely large file sizes, up to 16 terabytes.

EON software has expanded its scalability to more than 20 publishing formats i.e. the same content can be used on different interactive 3D displays, from a tablet to an immersive Icube solution. EON 8 can now also be displayed on mobile platforms. Users can create stunning, highly interactive content with millions of polygons using EON Studio that can be published on Android or iOS mobile device.

The EON 8 software suite includes EON Studio, EON Professional, EON Icatcher, EON Icube and EON Raptor.

Major features with EON 8 include:

new shadow effects, fur shading and caustic effects — i.e. physically correct lights and shadows.

– native ability to handle extremely large files that are up to 16 terabytes (or 16384 gigabytes), subject to RAM availability.

the multi-threaded rendering pipeline is now highly optimized to scale with multi-core CPUs and with a new heavily modified render engine it is now possible to render up to 30 times faster than before. The new engine can also dynamically combine small objects into bigger batches, to increase rendering performance on the fly.

– New methods for multi-person interaction are included in EON 8. This enables the creation of new innovative multi-user experiences without the need for wearable devices or additional touch screen interfaces.

EON 8 now supports importing latest version of native SolidWorks and DWF-3D formats.

“EON 8 reflects our commitment to provide the business, education and edutainment markets with the tools they need to improve communication, interactivity and knowledge transfer — from simulation based learning and safety training, to the creation of interactive 3D materials that provide highly realistic immersive experiences anytime, anywhere,” said Mats W. Johansson, CEO, EON Reality, Inc.

For further information, visit .

For more information contact:
Brita Kjallstrom

(949) 460-2000 ext 224

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